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Using Proxies With Eddie AI

To make importing faster into Eddie or if there's an unsupported format that you want to circumvent, create proxies. Here's how.

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Written by Support
Updated over 2 weeks ago

Eddie supports proprietary formats like Blackmagic's BRAW and R3D/RED. The best way is to have those clips in your NLE and then use Eddie to pull in those clips.

If you're finding an issue importing a proprietary RAW codec, you may want to create proxies. This article describes best practices.

How to create proxies in Premiere, Resolve, and FCP for Eddie AI

Adobe Premiere Pro:

Right click on the click: choose "Proxy" and "Create Proxies..." and choose h264 MP4 proxy.

Resolve:

Right click on your clip, and choose "Generate Proxy Media". Eddie will always use the proxy when importing a clip if it is attached.

FCP:

Right click on the clip and choose "Transcode Media..."

Create h265 Proxies

Transcode your videos to h265 MOVs and use a low bitrate. Ensure the proxies keep the same start timecode, framerate, and resolution; you should even keep the same filename not withstanding the file extension. This way when you go from Eddie back to your video editing application, all your. media will relink and then you can replace your proxies for your original videos.

Why .MOV? Because MOV supports start timecode.

Now you can use Eddie with any unsupported footage via proxies.

Edit the Metadata of files in Eddie

If you created proxies and want to rename files or adjust start timecode and framerate, you can do so by clicking the file icon on the left side of the header bar:

It will pop up a modal like this which you can edit the file's metadata:

Let us know if you have any questions.

Other:

  • Here's a good article on how to work with proxies / source in Final Cut Pro

  • Here's a post for how to relink proxies in Adobe Premiere Pro back to the source footage

  • Here's a video (start at 1:40) for how to relink proxies in DaVinci Resolve back to the original source footage

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